Features

The 3D audio engine encapsulates a large variety of features needed to simulate multiple sound sources in a 3D audio space. The main features are:

Sources and listener:

The location and orientation is set for all sources and the listener. For each sound source the directivity and distance attenuation can be specified, and play controls are available.

Spatial effects:

Reverberation for room simulation and Virtualizer for music enhancement

Other effects:

Obstruction, occlusion, Doppler, pitch and chorus for realistic dynamic and static effects vital to gaming

Playback:

Support for playback through headphones and narrow spaced stereo loudspeakers.