Features
The 3D audio engine encapsulates a large variety of features
needed to simulate multiple sound sources in a 3D audio space. The
main features are:
Sources and listener:
The location and orientation is set for all sources and the
listener. For each sound source the directivity and distance
attenuation can be specified, and play controls are available.
Spatial effects:
Reverberation for room simulation and Virtualizer for music
enhancement
Other effects:
Obstruction, occlusion, Doppler, pitch and chorus for realistic
dynamic and static effects vital to gaming
Playback:
Support for playback through headphones and narrow spaced stereo
loudspeakers.